Call Sign AI Experiment
# Call Sign AI Experiment
AI Experiment for Sebastian's postcard wargame Call Sign:
https://sdhist.com/sebastian-bae-call-sign-free-game-carrier-combat/
Currently there're traditional heuristic search based AI and a Sentis (Unity's ONNX runtime) AI which fit the replay data made by search based AI. RL is planned but not implemented yet.
## Usage
The game itself operates in an "edit" mode, for example, you would move unit freely without strict "rule enforcement"--similar to most TTS or Vassal module. While rule enforcement could be useful, this project prioritizes AI experiment over a game for fun, allowing scenario editing to observe AI reactions.
- Simple Human vs AI
- Select playing side from "Playing" dropdown
- Press "Next phase" to advance to the phase requiring input.
- Make input while respecting the rule (it's recommended to read the rule firstly)
- Selecting: Left click to select a stack and then left click unit in the stack (right-top corner) to select unit in the stack.
- Editing Move: Move unit to location on the map or "not deployed", destroyed area. (Which may represent a deploy, regenerate, move, a part of C2-move or general editing)
- Adding a engagement record: press "+" to add a engagement record, which may represent an engagement in the engagement phase. Note shooter, target and mode require more assignment.
- Commit: Commit unit to an engagement record as shooter or target. (Select a unit, press "commit" button and press on an empty box of a engagement record to commit. The left-top is shooter, the right-bottom is the target.)
- Toggle engagement mode: press medium toggle to toggle between air-to-air combat or air-to-carrier combat.
- Press "Next phase" to go to next decision point. (or "End Edit & Next phase" if you want to jump to the next phase only (which is not always the phase that require decision).)
- End Condition: Check "Victory status", if it's not "undermined" then check "Victory side".
- Simple AI vs AI
- Press "AI Run & Next Phase" until victory side is determined.
- AI Self replay and generate records
- Press on the "Replay" tab
- Set samples
- set initial condition (random denotes the initial state is randomized).
- Press "Self-Play And Cache" and wait the self-play to finish.
- Press "Export Replay" to get the replay xml
- Misc Settings
- In the "Misc" tab, select agent to select an agent, `BaselineAgentX` is the search based AI while `NNBaseline` is the NN based AI.
- Export or import the current state.
Source code:
https://github.com/yiyuezhuo/CallSignAIExperiment
Training related code:
https://github.com/yiyuezhuo/Call-Sign-AI-Experiment-Notebooks/tree/main
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | January Desk |
Genre | Strategy, Educational |
Made with | Unity |
Tags | Open Source, Tabletop, wargame |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Links | GitHub |
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