Battle of Yalu River 1894
SEEKRIEG 5 x Battle of Yalu River (1894). Experiment demo for naval combat part of my Late Qing historical simulation game.
## Getting Started
- Holding right mouse and drag to navigate
- Scroll mouse wheel to zoom
- Press 1 to advance 1 minute
- Control group lead (icon with a direction arrow) to control a group
- Change direction by select a group lead and left click on a direction
- Change speed in the slider of right panel
- Change or inspect a lot of details in editors.
## Automation
- Fire is automated defaultly but can be specified in the editor, from doctrine to manual setting target.
- Move is not automated defaultly but can be enabled in the doctrine in any level. At present, it mostly works as a low level path plannar and hardly to be called as true AI or programmed opponent.
## Core
Most core is based on the rulebook of SEEKRIEG 5, Dawn of the Battleship also give some insights.
## Report bugs and Suggestions
https://github.com/yiyuezhuo/Late-Qing-Naval-Combat-Demo
## Shortcuts
- Left Click: Select Unit
- Right Click: Select Unit and open Ship Log Editor Viewer for it.
- Shift + Left Click: Set Course for the selected unit
- D: Distance measureing line
- S: Line of Sight (check ship masking & earth curvature)
- I: Detach unit (set control mode to Indepent)
- F: Set follow target (extra parameter requires ship log editor)
- R: Set relative to target (extra parameter requires ship log editor)
- L: Open Ship Log editor for the selected ship
## Current Limitation
SK5 and DoB data has many error so I will make a revision version later, SK5 mechnanism also make too heavy attrition which can be adjusted by a global hit percent factor for your desired. I keep those raw value since it can be a useful baseline.
The rule is a subset which should be able to cover Pundo and Yalu, though Weihaiwei will require night combat, FoW and even land battery (and more IJN ships), which may be implemented but I prefer more on land combat aspect more.
Published | 19 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | January Desk |
Genre | Simulation |
Made with | Unity |
Tags | Historical, Open Source, wargame, wargaming |
Code license | MIT License |
Average session | About a half-hour |
Languages | English, Japanese, Chinese |
Inputs | Keyboard, Mouse |
Links | Source code, GitHub |
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