SEEKRIEG 5 x Battle of Yalu River (1894). Experiment demo for naval combat part of my Late Qing historical simulation game.

## Getting Started

- Holding right mouse and drag to navigate

- Scroll mouse wheel to zoom

 - Press 1 to advance 1 minute 

- Control group lead (icon with a direction arrow) to control a group

- Change direction by select a group lead and left click on a direction

- Change speed in the slider of right panel

- Change or inspect a lot of details in editors.

## Automation

- Fire is automated defaultly but can be specified in the editor, from doctrine to manual setting target.

- Move is not automated defaultly but can be enabled in the doctrine in any level. At present, it mostly works as a low level path plannar and  hardly to be called as true AI or programmed opponent.

## Core

Most core is based on the rulebook of SEEKRIEG 5, Dawn of the Battleship also give some insights.

## Report bugs and Suggestions

https://github.com/yiyuezhuo/Late-Qing-Naval-Combat-Demo

## Shortcuts

- Left Click: Select Unit

- Right Click: Select Unit and open Ship Log Editor Viewer for it.

- Shift + Left Click: Set Course for the selected unit

- D: Distance measureing line

- S: Line of Sight (check ship masking & earth curvature)

- I: Detach unit (set control mode to Indepent)

- F: Set follow target (extra parameter requires ship log editor)

- R: Set relative to target (extra parameter requires ship log editor)

- L: Open Ship Log editor for the selected ship

## Current Limitation

SK5 and DoB data has many error so I will make a revision version later, SK5 mechnanism also make too heavy attrition which can be adjusted by a global hit percent factor for your desired. I keep those raw value since it can be a useful baseline.

The rule is a subset which should be able to cover Pundo and Yalu, though Weihaiwei will require night combat, FoW and even land battery (and more IJN ships), which may be implemented but I prefer more on land combat aspect more.

Published 19 hours ago
StatusPrototype
PlatformsHTML5
AuthorJanuary Desk
GenreSimulation
Made withUnity
TagsHistorical, Open Source, wargame, wargaming
Code licenseMIT License
Average sessionAbout a half-hour
LanguagesEnglish, Japanese, Chinese
InputsKeyboard, Mouse
LinksSource code, GitHub

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