SEEKRIEG 5 x Battle of Yalu River (1894). Experiment demo for naval combat part of my Late Qing historical simulation game.

## Getting Started

- Holding right mouse and drag to navigate

- Scroll mouse wheel to zoom

 - Press 1 to advance 1 minute 

- Control group lead (icon with a direction arrow) to control a group

- Change direction by select a group lead and left click on a direction

- Change speed in the slider of right panel

- Change or inspect a lot of details in editors.

## Automation

- Fire is automated defaultly but can be specified in the editor, from doctrine to manual setting target.

- Move is not automated defaultly but can be enabled in the doctrine in any level. At present, it mostly works as a low level path plannar and  hardly to be called as true AI or programmed opponent.

## Core

Most core is based on the rulebook of SEEKRIEG 5, Dawn of the Battleship also give some insights.

## Report bugs and Suggestions

https://github.com/yiyuezhuo/Late-Qing-Naval-Combat-Demo

## Shortcuts

- Left Click: Select Unit

- Right Click: Select Unit and open Ship Log Editor Viewer for it.

- Shift + Left Click: Set Course for the selected unit

- D: Distance measureing line

- S: Line of Sight (check ship masking & earth curvature)

- I: Detach unit (set control mode to Indepent)

- F: Set follow target (extra parameter requires ship log editor)

- R: Set relative to target (extra parameter requires ship log editor)

- L: Open Ship Log editor for the selected ship

## Current Limitation

SK5 and DoB data has many error so I will make a revision version later, SK5 mechnanism also make too heavy attrition which can be adjusted by a global hit percent factor for your desired. I keep those raw value since it can be a useful baseline.

The rule is a subset which should be able to cover Pundo and Yalu, though Weihaiwei will require night combat, FoW and even land battery (and more IJN ships), which may be implemented but I prefer more on land combat aspect more.

Updated 18 days ago
Published 21 days ago
StatusPrototype
PlatformsHTML5
AuthorJanuary Desk
GenreSimulation
Made withUnity
TagsHistorical, Open Source, wargame, wargaming
Code licenseMIT License
Average sessionAbout a half-hour
LanguagesEnglish, Japanese, Chinese
InputsKeyboard, Mouse
LinksSource code, GitHub

Development log

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